![]() And that's because Halo = Xbox in such a way that you have to know about it. The only game for MS that I can see why it's early is Halo. I don't think the development is troubled with that game but I feel like it's way too early to know about. I would think with Bethesda that's unnecessary now, but we still have things like "Perfect Dark" being presented in a flashy manner. MS has huge criticisms for having "No Games", so that might be the reason why they announce so early. There is another factor here that Sony/Nintendo don't have. As previously mentioned, Square Enix has that problem as well. Hence why it's not as big of an issue with other companies. Retro was working on another project, but since it was "Unannounced" it might as well not exist. However, another game must have also been scrapped or drastically put on hold. We know for a fact development had to be completely scrapped, and studios were changed back to Retro. Thu 30th Dec I'll give you an example for Nintendo- Metroid Prime 4.Guess what?! Game Development takes time, it's not something you click a button and it's all done! Most of the time when a trailer is showed at early stage of a game is not for the fans to get excited, but for professionals to get interest in the project and join the team, by the way, Rare is still hiring for the game. ![]() Just as a heads up, Horizon Zero Down was conceived in 2010, development started in 2011 and the game released in 2017. Now we wait for gameplay when its ready, and not make a fuss about a game that is in early development. They showed up a trailer for the game and that is it. This just create a bad environment for the game to be developed as I'm sure some people will stalk the developers online over this reports and some will make threats as usual, and again, about something we weren't meant to know about, it's a internal matter of the studio. The problem with all of this is the complaint and worry about some information we shouldn't even been aware of.ĭevelopment process for any project is difficult enough without external interference like this. Work is clearly continuing on the project, as former Alien: Isolation Lead Designer Gary Napper recently joined the Everwild team, so let's hope Rare and Microsoft can find a way to turn the project into another fantastic IP. That's how much of a mess it is right now."Īs Grubb mentioned, Xbox Game Studios Head Matt Booty suggested to Kinda Funny Games back in October that reports of a "reset" for Everwild were too extreme, and the team was simply in a place of "trying to make sure that they've got something special." "This is not me just using colourful descriptions - the people working on that game don't really know what's going on with that game. they are still figuring that out, and it's a mess." They've rebooted that thing and they don't know exactly what the state of it. They try to talk diplomatically about it when they're in public, like 'people hear things about the creative director leaving and things getting rebooted and that's overstated' - it's not that overstated. Speaking on The Xbo圎ra Podcast a few days ago, VentureBeat journalist Jeff Grubb had the following to say: It feels likely that the player will be tasked with protecting the balance of things in one way or another, but again, Rare hasn’t confirmed the specifics in that respect.We've seen reports over the past year that Rare's Everwild is undergoing a bit of a challenging phase right now - even Microsoft confirmed it back in October - and a new report has stated that the game is "a real mess" at the moment. If we had to take a guess, though, then we’d say that it does seem that the general theme of Everwild concerns nature under attack from various forces (some of which seem to be hinted at in the preview). “Nature” is the keyword here, as the trailer’s narrator hints that players will control an “Eternal” who is able “to sense and feel how magic flows through nature and connects every living thing.” That certainly sounds significant, but we’re still waiting for more information regarding what that really means and how it will shape Everwild‘s gameplay. Regardless, this preview does hint at the nature of Everwild‘s universe. We also wouldn’t rule out a combination of both. Either Everwild isn’t far along in development or Rare is trying to preserve the game’s mysteries for as long as possible. Much like the debut trailer for Everwild, this preview is short on substantial plot and gameplay details. Developer Rare’s mysterious next project, Everwild, was briefly featured during the Xbox games showcase via a fascinating teaser trailer.
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